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Showing posts with label STEM. Show all posts
Showing posts with label STEM. Show all posts

Thursday, April 18, 2019

CS First Club Game Design

I've been using Google's CS First's Game Design and created a chart and checklist for students to use as they complete each activity. It's an awesome club that can be used with Scratch.  The best part is it's FREE! Read more about it on my guest post on EducateLLC, "CS First Clubs: A Success Story in the Lab". It will discuss how to get started easily.
The Game Design Process involves three steps.
1. Prototype: What is the goal? What do you plan to create?
2. Playtest: What happens when you run the program? What do you notice?
3. Iterate: Did the program run correctly and efficiently? How can it be improved?




















The checklist file below can be downloaded and edit to fit the students' learning objectives.  It is one file that has a checklist for all 8 activities in Game Design.  



Printable and Editable Resource:
CS First Club Game Design Checklists

Wednesday, October 24, 2018

Coding with Robot Mouse

Robot Mouse is a simple programmable robot to start young students on coding. I have been looking for something tangible and easy to use for students in kindergarten and first grade.  The kit comes with maze boards that can be customized.  Initially, it would be easier to create a 2x3 grid for students to get comfortable before piecing the 3x5 or 4x4 maze together. Students can discuss and plan the algorithm using the coding cards (forward, backward, turn left, and turn right) to determine how the mouse will get to the cheese.  Then they enter the commands directly on the mouse using the different color arrows and then press the center green circle. 


Students have a great time programming and re-configuring the grids, and even putting up "walls" to challenge their mouse to get to his cheese.  Another way to use robot mouse is to create math grids with numbers or words to practice math fluency or sight words while coding! With the number grids, students can roll the dice, place the cheese on the sum, and code the mouse to the cheese.


Printable and editable resources:
Plan your Algorithm
Blank Grid for Robot Mouse
Number Grids for Robot Mouse 
Word Grids for Robot Mouse
Eric Carle Brown Bear Sequence for Robot Mouse

Friday, October 13, 2017

Google Expedition Augmented Reality in the Classroom



Augmented Reality is having digital images in the physical environment viewed through a device.  One of our second graders says, "It's a real world and a fake world. It's really cool and I don't think there would be a hurricane on a sunny day." Her class participated in the viewing of 'Forces of Nature', so they had a chance to experience a natural disaster up close.  They saw a hurricane, a tornado swirl, an volcano erupt, and the movement of tectonic plates all in the classroom. 

I signed up for Google Expedition AR Pioneer Program back in May 2017 and the expedition team was in New York in September so they came to visit our school.  I was super excited! The associates arrived an hour earlier before the students to set up two classrooms. They had to map the room and "leave" the objects in a few open areas. Then the teachers came to get a brief lesson on how to use the devices and what to anticipate. Due to the age restrictions, only grades 2 to 5 got to participate. 

There is a variety of AR experiences the teachers can choose from: Solar System, Landforms, Circulatory/Immune/Respiratory System, DNA & RNA, Animals, and many more.  The students were psyched about the experience and related it to Pokemon Go. Our favorites were the Solar System, Circulatory System, and Animals.  We were in awe when we saw the Sun, Moon, Earth, and Saturn right above us.  We zoomed into the rings around Saturn. In the Circulatory System, it was cool to see the oxygen and blood travel through the atrium and ventricle of the heart. The younger students were thrilled to see a deer, salamander, and lobster in the aisles of the classroom.  We also saw a planaria, aka flatworm for the first time that day! Yuck!

Since this is just the beginning there is some limitation to the depth of each experience but I can imagine what AR can bring to the classroom in the future.  It can take a difficult topic in science such as the function of the heart and make it more of a reality for the students to visually see, hear, and "touch" the object in order to enhance their understanding.  Overall, we had a good experience and look forward to what's to come with augmented reality.



Tuesday, June 30, 2015

Scribbling Jitterbugs

Our student interest club was inspired by San Francisco's Exploratorium, where anyone can visit the museum and tinker, play, create items with different materials.  It is amazing to see students tinker and discover new ideas and products.  We combined Exploratorium's "Jitterbug" and "Scribbling" projects and made our own Scribbling Jitterbugs.  The students used a motor, leads with alligator clips, recycled cartons, weight (unclaimed erasers or hot glue sticks), markers and a battery as the base of their prototype.  They learned about a simple circuit and how electricity travels from the motor through the leads to the battery and back.  Here are some of their creations:




After the students create their prototypes, we had some fun with it.  We had them dance around the page and race down two tracks.  The Scribbling Jitterbugs made some pretty spirals, curves, dots, and lines.  With all the students' projects combined, we made some impressive art work.