Showing posts with label program. Show all posts
Showing posts with label program. Show all posts
Tuesday, December 10, 2019
CSEdWeek Togetherness Tuesdays
At school, we have Togetherness Tuesdays to encourage more families to spend some unplugged quality time together. They can play a game, read a book, watch a movie, cook a dish, or bake some cookies. Another way to celebrate CSEdWeek is to do some sketching and coloring together, and learn about algorithms along the way.
The first one is to help Snowy and Frosty build a friend by following an algorithm. My five year old son really enjoyed this activity and helped me come up with two more. In the Slides, you will find Snowy and Frosty need your help to build a home, and create a car to go to the market. Feel free to print and use it with your students.
Editable Resource:
Snowy&Frosty's Winter Algorithm
Happy Coding!
Labels:
#cs4all,
#cs4allnyc,
#csedweek,
#hourofcode,
algorithm,
art,
classroom,
coding,
colors,
computational thinking,
computer,
csedweek,
elementary school,
hour of code,
program,
programming,
social emotional
Wednesday, November 14, 2018
No need to repeat- Screencast-O-Matic
Do you find yourself repeating strategies or steps over and over again? Sometimes excessively too many times? Well, it happens often as educators. Here's a simple solution- record your lesson on Screencast-o-Matic using the free screen recorder. It's a software where you can record yourself speak as you model your lessons step-by-step. It's also perfect for blended learning or flipped learning where students can watch the video as well as complete their assignments. In addition, teachers can assist other students and facilitate while the video is running on the main monitor for those who need reminders.
Wednesday, October 24, 2018
Coding with Robot Mouse
Robot Mouse is a simple programmable robot to start young students on coding. I have been looking for something tangible and easy to use for students in kindergarten and first grade. The kit comes with maze boards that can be customized. Initially, it would be easier to create a 2x3 grid for students to get comfortable before piecing the 3x5 or 4x4 maze together. Students can discuss and plan the algorithm using the coding cards (forward, backward, turn left, and turn right) to determine how the mouse will get to the cheese. Then they enter the commands directly on the mouse using the different color arrows and then press the center green circle.
Printable and editable resources:
Plan your Algorithm
Blank Grid for Robot Mouse
Number Grids for Robot Mouse
Word Grids for Robot Mouse
Eric Carle Brown Bear Sequence for Robot Mouse
Students have a great time programming and re-configuring the grids, and even putting up "walls" to challenge their mouse to get to his cheese. Another way to use robot mouse is to create math grids with numbers or words to practice math fluency or sight words while coding! With the number grids, students can roll the dice, place the cheese on the sum, and code the mouse to the cheese.
Printable and editable resources:
Plan your Algorithm
Blank Grid for Robot Mouse
Number Grids for Robot Mouse
Word Grids for Robot Mouse
Eric Carle Brown Bear Sequence for Robot Mouse
Labels:
algorithm,
coding,
computational thinking,
computer,
computer lab,
elementary school,
elementaryschool,
lesson,
literacy,
math,
maze,
personalize learning,
program,
programming,
robot mouse,
STEM,
students,
technology
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